Archive for May, 2008

Little Known Wii Tips & Secrets

Friday, May 30th, 2008

I was messing around with my Wii this morning before I had another shot on Final Fantasy CC: My Life as a King, a simplistic god sim based around the FFCC universe.

Anyway I decided to update my Wii’s SD Card with the latest photos I had taken and some new mp3’s. I noticed I had new mail so went to check it out and it seems that the Nintendo Channel had launched, which I duly downloaded. It was upon doing this I noticed, what with the addition of this and the new Wii-Ware games, that my channels list had gotten a bit messy (I also downloaded TV Show King recently, what is it with these ‘King’ titles?). So I went online using the internet channel to find out if it was possible to move the channels list around. In doing so I found a host of useful tricks that you can do on the Wii which I never knew, so here is a top ten:

1. To move just about anything on the Wii around you can ‘grab’ it by pressing the A + B buttons together on the Wiimote. This includes channels and message board items.

2. You can send email and text messages to your Wii message centre by adding mobile phone and email addresses to the friends list. The email address will be w(Wii Number here)@wii.com.

3. While your Wii is turned off you can press any button on your Wiimote and the number of lights flashing is the amount of battery charge left.

4. You can suspend and resume virtual console games simply by pressing ‘Home’ then ‘Wii Menu’. Now when you start the game again it will resume from where you left off!

5. You can get a 194 piece jigsaw puzzle by holding down the (1) button before selecting any amount, you can also play 2-player, co-op puzzles.

6. You can place the sensor bar upside down and doing so won’t reverse the directions of your movements, the sensor is on the remote not in the ’sensor’ bar.

7. Any of the options in Fun! mode (like doodles) can be applied to individual frames of a video as the photo channel supports QuickTime files of up to 848×480.

8. Wii Video 9 is a free video conversion application developed by Red Kawa. It allows you to convert your computer video files (like avi, divx, mpeg, etc.) into the specific video formats that are playable on the Wii.

9. If you have enough custom Mii’s then on various games the crowd or competitors will be represented by the custom Mii’s you have made.

10. In Wii Sports baseball, hitting the (2) Button before pitching will cause you to dip down and perform a sidearm pitch. You’ll continue to throw balls this way until hitting the 1 Button to switch back.

Southsea Castle on 35mm Prime

Saturday, May 24th, 2008
Southsea Castle
Went out with the camera and a new lens (Well new to me, it's an old M42 Auto Chinon 35mm/F2.8) and decided to head down to a different part of the seafront/common from last time - near Southsea Castle. I am really pleased with some of these shots although it turns out that using an m42 lens on a Canon DSLR is not always as elementary as you might hope.
Southsea, UK
16 photos
 

Finally: A multiplayer Nintendo Game!

Thursday, May 8th, 2008

So last weekend my good buddy Tamer came down to visit and this visit happened to coincide exactly with my copy of Mario Kart Wii arriving through the post. I got a couple of shots in before he got here just to check out what was new with the latest incarnation and I have to say my initial reaction was a little subdued.

On first impression the game didn’t seem to be radically different from the Gamecube’s MK: Double Dash. The multiplayer modes have also been changed from a straight up free for all to a team based affair, robbing me of what has traditionally been my favourite gameplay mode. It isn’t entirely negative however; the game has been considerably polished since the Gamecube version and has been noticeably increased in scale. There are more tracks, including a host of retro tracks from the previous versions, more cups in the single player grand prix mode, a huge choice of karts, bikes and characters to choose from as well as heaps more to unlock and the addition of tricks and a slightly tweaking drift and boost system. The single biggest improvement though, turning what might have been a fairly average sequel into a truly fantastic one, is the addition of online content and multiplayer play. Besides being able to download time trial ghost times from the Nintendo Wi-Fi Connection and compare your records with others online you can also enter into competitions and best of all; Play Mario Kart ONLINE!

Online play is where Mario Kart Wii really shines - it’s always been a great multiplayer party game and with each incarnation the racing aspect of multiplayer has become better and better. Tamer and I had a few shots of the multiplayer which was fine but it wasn’t until we loaded up the wireless mode that the game really came to life. The way it works is fast and simple - it looks for people around your rating and then organises you into a group of up to 12 and then allows you to vote for which circuit you want. Obviously you can play wireless on your own but you can also play with a guest, which is what we did. While the battle mode is fun - it’s nothing on the racing. We spent the entire afternoon and a large portion of the evening racing online, hi-fiving, whooping and immensely enjoying beating down fiery Spaniards Pedro and Ramon and challenging the technical efficiency of German Karters like Hans and Speigel. When we did finally go out that evening for some drinks we came back early specifically to get in more drunken Mario Kart fun. Although the alcohol did severely impact on our driving skills it should be said.

Anyway overall verdict is a huge win - I’ve been waiting a long time for Nintendo to make a great multiplayer experience and in Mario Kart Wii they seem to have gotten the mixture right - I only hope that unlike other versions of Mario Kart this is the first one which will receive a sequel on the same hardware as the multiplayer experience can only get better as the Wii progresses.